These are the sound sources that are derived from all sorts of places including many classic Moog synths. With the orbit controls you can manage how much swing and momentum you give to these Comets as they morph through the waveforms and timbres. You can add and remove points, move them about and control the direction and rate at which they move.
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To the right, you have control over the paths the Comets are following. You can change the view from 3D to flat from the front to focus on the Z-axis or top-down to focus on the XY. The XY axis works just like the original but the Z-axis brings in dynamic waveshaping that wasn’t possible before. It’s the 3-dimensional space in which sounds are morphed and shaped. You’re immediately drawn to what Moog is calling the Wave Cube and its flying Comets. The Orbs view is the main display and shows you the animated live environment of what is going on with the ASE. In the original Animoog X and Y were all you were playing with but in Animoog Z we have another dimension and infinitely more paths to play with. As you play, animated “Comets” appear at the Origin point and follow paths around the 3D space morphing between timbres and waveforms depending on the position. The XY grid represents 8 timbres (or wavetables) in the Y-axis containing 16 waveforms in the X-axis.
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The sound engine is based on the same concept of an Anisotropic Synth Engine ASE which combines wavetable and vector synthesis in a visually fascinating and interactable interface.